Computational Modeling in Games
Videos from BIRS Workshop
Andrew Nealen, New York University
Monday May 16, 2016 09:10 - 09:17
Introduction to the Computational Modeling in Games Workshop by Michael Mateas and Andrew Nealen
Frank Lantz, New York University
Monday May 16, 2016 09:18 - 09:38
Theories and Models of Game Depth and Fun
Noor Shaker, Aalborg University Copenhagen
Monday May 16, 2016 09:39 - 09:58
Gameplay Analytics and Player Modeling
Mirjam Eladhari, Otter Play
Monday May 16, 2016 10:34 - 10:50
Computational Narrative and Narrative Systems
Katherine Isbister, UCSC
Wednesday May 18, 2016 09:11 - 09:23
Modeling Human Emotions, Perception, and Emotional Response
Steve Swink, Independent
Wednesday May 18, 2016 09:24 - 09:45
Modeling Dexterous/Strategic Skill and Game Feel
Gillian Smith, Northeastern University
Wednesday May 18, 2016 09:47 - 10:11
Procedural Content and Game Generation: Models of Player and Designer Properties
Josh McCoy, American University
Thursday May 19, 2016 10:36 - 10:50
Modeling Social Interaction: Players and NPCs
Raph Koster, Independent
Thursday May 19, 2016 10:50 - 11:10
Game Design Formalism: Challenges and Limits
Mark Nelson, Falmouth University
Thursday May 19, 2016 11:13 - 11:29
Static and Dynamic Game Analysis: Computer Aided Game Design