Multi-View Image and Geometry Processing for 3D Cinematography (08w5070)


Remi Ronfard (Xtranormal)

(Brown University)


In 3D cinematography multiple synchronized video streams are synchronously captured from multiple viewpoints, and combined into representations which allow the user to look at the action from an
arbitrary virtual viewpoint. Several different mathematical approaches are used to combine the multiple video streams. Some of these produce a complete reconstruction of the 3D scene geometry. 3D cinematography has applications in video games, virtual reality, medicine, television, and education. This workshop to take place at the Banff International Research Station on July 13 - 18, 2008 will focus on the mathematical foundations of 3D cinematography, and will determine a path to advance the state-of-the-art.

The Banff International Research Station for Mathematical Innovation and Discovery (BIRS) is a collaborative Canada-US-Mexico venture that provides an environment for creative interaction as well as the exchange of ideas, knowledge, and methods within the Mathematical Sciences, with related disciplines and with industry. The research station is located at The Banff Centre in Alberta and is supported by Canada's Natural Science and Engineering Research Council (NSERC), the US National Science Foundation (NSF), Alberta's Advanced Education and Technology, and Mexico's Consejo Nacional de Ciencia y Tecnologí­a (CONACYT).